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taking a stab at iphone dev

iphonedev
so i decided to try and build an iphone app, and in my travels i have found the Objective-C is very similar to as3.

UIImage* cardimage0 = [UIImage imageNamed:@"myIMG.png"];
myCLip = [[UIImageView alloc] initWithImage:cardimage0];
[myview addSubview: myCLip];

this creates an img and attaches it to and image View which you can animate.
to modify the rotation and the x/y position you have to use the transform function.

currentIMG = myCLip
currentIMG.transform = CGAffineTransformMakeRotation(myPosition);
currentIMG.transform = CGAffineTransformTranslate(currenthead.transform,myX, myY);

fun with as3Mod source

i got the source for the flip effect ready. it uses  the folowing projects:   PaperVison  as3MOD  Shadow Casting  i also used this base papervision setup from HERE 

// These lines make differant 'pieces' available in your code.

 package  {

import flash.display.Sprite; // To extend this class

 import flash.events.Event; // To work out when a frame is entered.

 import flash.media.Camera;

 import org.papervision3d.core.proto.CameraObject3D;

 import org.papervision3d.core.utils.*;

 import org.papervision3d.view.*; [...]

Fun With as3mod

i’ve been meaning to post this for a little while. its a supped up flipper. it has shadow casting, blurring and bending.
i will post the source code for it shortly.

design charts

lab25 is number one one design charts for the week ending febuary 15th

design licks

Lab25 got site of the day from design licks

LapTop Down

My macbook pro is down the logic board is messed up so there will be a delay in posts. hope to be back up soon.

New Site New Blog

it has been a little while sense i updated my site. So i figured i rebuild it with paper vision. in the processes i have learned allot about paper vision, AS3mod and AS3. i figured i would document some of the effects i did for the site hence the Lab25 Blog. i will be [...]

the Bend

ok so this is my first post on how i did some of the effects on the site. i wanted to start with the Bend on the loader and web section. the base setup is easy.

private var modifierStack:ModifierStack;

   private var bend:Bend;

   private var bendPhase:Phase;

 

   modifierStack = new ModifierStack(new LibraryPv3d(), Cube:DisplayObject3D);

   bend = new Bend();

   bend.constraint [...]